![]() ![]() ![]() She also has a "hip-hoppy walk," according to Tom Keegan, the game's performance director. For example, at the start of the game, Frey is entirely removed from Athia and its plight, which frustrates Cuff.Įarlier in production, publisher Square Enix came under fire from fans after it described Frey, Forspoken's Black protagonist, as "an orphan" who is very angry" and has "fallen through cracks of society" and on the precipice of going to prison. Essentially, they're trying to trim the fat without taking away from the depth of the narrative. Throughout the process, however, the team plans to keep the general feeling surrounding the relationship between the two. He explained that they were attempting to find a happy medium "where it doesn’t feel like there’s too much silence when you’re playing out in the vast world. ![]() So, we are taking a lot of feedback and making sure we’re adjusting things to make sure that it’s kind of the optimal experience." "Those kinds of things we’re looking at in terms of fine-tuning the frequency, making sure that it’s not to the point where it feels overwhelming, but we want to make sure it’s timed nicely," Mitsuno said, "You know, you don’t want it to be noise, obviously. gT1YHa7VhS- Forspoken MaForspoken Developers Hoping to Strike Good Balance with Character Dialogue #Forspoken lands on PS5 and PC on October 11, 2022. Worlds collide in our most action-packed trailer yet!ĭiscover the magic Frey wields in a land filled with deadly enemies. Concerns primarily regard the dialogue's frequency and, according to Mitsuno, the team is looking to create a good balance between the two. Luminous Productions, the developer behind Forspoken, has officially responded to player feedback concerning the dialogue between the game's protagonist and sidekick.ĭuring an interview with Game Informer published on Friday, March 25, Raio Mitsuno, creative producer on the project, answered players' concerns about the dialogue between Forspoken's protagonist, Frey, and her sidekick, Cuff-the metal cuff companion she carries on her forearm throughout the game. ![]()
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